SimguruGraham released this screenshot. But didn’t give us some information on the screenshot caption but SimguruGraham and SimguruSteve did release some tweets talking about this image and more about washer and dyers in general.
Kicking off the day with another IR (Implementation Review) meeting. We'll be covering the Dryer; should be quick after yesterday's Washer.
— Graham Nardone (@SimGuruGraham) August 22, 2017
There aren't any plans for that. You'll be able to stack a dryer on top of a washer to save space if you'd like though.
— Graham Nardone (@SimGuruGraham) August 22, 2017
Just held a quick Implementation Review meeting for Clothing Piles. They're essentially the glue that holds the laundry system together.
— Graham Nardone (@SimGuruGraham) August 22, 2017
Nothing unexpected. We're using the clothing piles to track a lot of numbers (commodities) updating and decaying behind the scenes.
— Graham Nardone (@SimGuruGraham) August 22, 2017
It's a funny idea, but we're going to be focusing laundry around washing your clothes, not other things around the home.
— Graham Nardone (@SimGuruGraham) August 22, 2017
Wash Tubs will be a new addition that weren't available in Sims 3. We're also improving things – like not requiring a hamper in every room.
— Graham Nardone (@SimGuruGraham) August 22, 2017
Here's a portion of the GSO (Global Object Spec, or sometimes simply "model spec") we reviewed in today's IR meeting for the Dryer. pic.twitter.com/4ekklPXxjB
— Graham Nardone (@SimGuruGraham) August 22, 2017
The transform bone is what we attach the animation to so the machine shakes when in use, which will make everything under it shake as well.
— Graham Nardone (@SimGuruGraham) August 22, 2017
Under that transform bone you'll first see a joint for us to attach VFX to, so you can see the clothes tumbling inside the machine.
— Graham Nardone (@SimGuruGraham) August 22, 2017
All the XYZ coordinates on top of the object are the various small & medium decorative slots (deco slots for short), so you can add clutter.
— Graham Nardone (@SimGuruGraham) August 22, 2017
As we're hoping to have blog style interviews with other members of the SP team during this project, that's a great question to tuck away.
— Graham Nardone (@SimGuruGraham) August 22, 2017
That's the idea ?
— Graham Nardone (@SimGuruGraham) August 22, 2017
That's the idea ?
— Graham Nardone (@SimGuruGraham) August 22, 2017
No pets or Sims are getting inside the laundry machines, although we're planning to allow cats to jump on top of them.
— Graham Nardone (@SimGuruGraham) August 22, 2017
Important milestone for the community Stuff Pack today; our dev line ("development line") is officially open for us to start working in!
— Graham Nardone (@SimGuruGraham) August 23, 2017
For example, work done on the Cats/Dogs expansion won't affect our Stuff Pack until we integrate the various code/data changes they've made.
— Graham Nardone (@SimGuruGraham) August 23, 2017
Yes, they're their own unique object with a washboard for scrubbing clothes clean.
— Graham Nardone (@SimGuruGraham) August 23, 2017
So SP12's coming. SP12 objs aren't expected to have cats on them (yet). If a cat breaks an SP12 obj, it shouldn't stop SP12 from shipping. https://t.co/3dOOYf9dFe
— Steve Lansing (@SimGuruSteve) August 23, 2017
So we separate the development in lines. We integrate SP12 changes down to the next pack and if something's not compatible, we fix it there.
— Steve Lansing (@SimGuruSteve) August 23, 2017
This waterfall affect of changes keep the top (more recent releases) clean of bugs caused by later packs.
— Steve Lansing (@SimGuruSteve) August 23, 2017
Now onto the voting changes. Here is the updated version of the last two community polls.
• Pack Title Vote (September 6th – September 8th): Select a title that best summarizes the pack’s atmosphere and content.
• Pack Icon Vote (September 13th– September 15th): Peruse different icons and select the one that will appear in the pack’s box art and within the in-game catalog.