SimGuruBeth, the lead Object Modeler for The Sims Mobile has shared some concept art on the Waterfront Update!
Hi! For those who don’t know, I’m Beth – the lead Object Modeler on @TheSimsMobile. I help my team create our furniture and venues. Now that Waterfront is out (yay!), I want to share an example of how we take an object from concept to the final model. #MakingOfWaterfront pic.twitter.com/IyGipWVm7h
— Beth (@SimGuruBeth) August 23, 2018
After designs for a feature are final, the concept artist provides a callout for us to work with. I begin figuring out how it can work for our animators and within our limitations. I create a ‘block model’ to get a sense of scale/placement that will work. #MakingOfWaterfront pic.twitter.com/zncNG1RHcZ
— Beth (@SimGuruBeth) August 23, 2018
Next, I start work on the final model by getting the basic shapes blocked out before adding smaller details. Then I check to see if I can reuse anything we’ve made before. Work smart, not hard! It adds consistency to our world and our art style. #MakingOfWaterfront pic.twitter.com/e3YDCyBTJm
— Beth (@SimGuruBeth) August 23, 2018
Finally I’ll start texturing. I’ll start by adding base shadows and highlights, and work on everything in grayscale – this helps keep good values on the final piece. Once I’m all done I’ll start deciding which parts will change colors with the variant options. #MakingOfWaterfront pic.twitter.com/fdxC4gmcS9
— Beth (@SimGuruBeth) August 23, 2018
Once the model is done, I add it to the game. It’s our job to ensure it all works in game before submitting any work. Then it’s tested and we wait for release. There’s a lot involved in making it all look good as a final product! Hope you enjoyed my part of #MakingOfWaterfront pic.twitter.com/WmUinlW9CP
— Beth (@SimGuruBeth) August 23, 2018
And a .gif of it working in game that I couldn't attach to the last tweet. Thanks everyone! ? pic.twitter.com/Mj0ueDbUry
— Beth (@SimGuruBeth) August 23, 2018