@SimGuruGraham over at twitter has given us more news on “The Sims 4 Laundry Day Stuff” that is coming nexy year.
Great Laundry Day progress; we've received alpha approval from QA, indicating that the pack is feature complete. Now, we bug fix & polish.
— Graham Nardone (@SimGuruGraham) October 18, 2017
We're in a phase of polishing & bug fixing for Laundry Day. A good example of a polish issue came up this afternoon…
— Graham Nardone (@SimGuruGraham) October 19, 2017
While the visual status panel on our Washer and Dryer are very detailed, it's difficult to get the most important information at a glance.
— Graham Nardone (@SimGuruGraham) October 19, 2017
You want to quickly know from various camera distances if the machine is currently in use, or if the laundry inside the machine is finished.
— Graham Nardone (@SimGuruGraham) October 19, 2017
A quick desk side chat with our art director, VFX artist, tech designer, and myself helped us suggest improvements and align on a decision.
— Graham Nardone (@SimGuruGraham) October 19, 2017
Afterwards, I entered an issue in our bug database so that the issue is understood, tracked, and can be verified once the work is done.
— Graham Nardone (@SimGuruGraham) October 19, 2017
He also released some screenshots showing us databases and also in game screenshots.
Here's a screen grab showing what that looks like: pic.twitter.com/rnED5sKY6d
— Graham Nardone (@SimGuruGraham) October 19, 2017
Here's what prompted the initial conversation. Each day we're playing, evaluating, and iterating on our work to release something great. pic.twitter.com/msyjclo16p
— Graham Nardone (@SimGuruGraham) October 19, 2017
Post-alpha is my busiest time as a producer; I do extensive testing on every feature to suss out bugs & identify areas for improvement.
— Graham Nardone (@SimGuruGraham) October 19, 2017
One thing I like to do for every Stuff Pack is to create a lot that has every object in every color variant that's coming with the pack.
— Graham Nardone (@SimGuruGraham) October 19, 2017
Here is a screenshot shwoing usĀ all the build/buy mode objects coming with “The Sims 4 Laundry Day Stuff”.
You may notice the rugs in the bottom left-hand corner of that lot screenshot… The middle one won in the vote, but we made all three.
— Graham Nardone (@SimGuruGraham) October 19, 2017
Those round rugs all use the same geometry for the model, and make use of different material states to create the different visual patterns.
— Graham Nardone (@SimGuruGraham) October 19, 2017
It's a good example of a way that we try and give players extra content while working within the scope of our project.
— Graham Nardone (@SimGuruGraham) October 19, 2017
Also, compare that lot screenshot against the original group of winning objects for this pack… we've come a long way! pic.twitter.com/Fv7xTQ4t38
— Graham Nardone (@SimGuruGraham) October 19, 2017
Another Laundry Day milestone hit this week: Art Lock. This means all internal models/animations/VFX are checked in and open for testing.
— Graham Nardone (@SimGuruGraham) October 19, 2017