A brand new Sims title is in the works and many Simmers are wondering if its The Sims 5 or even another spinoff game.
But Electronic Arts and Maxis regularly updates their Careers website page with all the latest job offers that they have to offer. what is more interesting is that most of the job prescriptions hint at a brand new AAA Sims title.
Here is what each job prescription has to say about this brand new AAA Sims title and what the job has to offer.
Executive Producer / Game GM
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The Executive Producer will be both the creative ambassador, and the person who builds and motivates the team, while partnering within all of Studio leadership to accomplish the goal of shipping a high quality, hugely entertaining title on time and on budget.
What the Executive Producer will do at Maxis:
- Develop the creative center of the game and build a fully playable/shippable level demonstrating the key attributes of the game (game play, technology, linkages to outside media)
- Expand the playable/shippable level to produce a full AAA title
- Grow the game into a successful franchise capable of multiple versions
- Effectively communicate the core experience of the game to other parts of the EA
- Work with key reports (Senior Producer, Development Director, Art Director, Audio Director, Creative Director and Producers) to create an organizational structure and processes that allow the team to efficiently produce high quality work on time and on budget
- Passionately articulate goals and team principles to help form a stimulating and fun work environment.
- Be able to represent and manage the game as a successful business within the Maxis portfolio against the competitive landscape externally to EA.
- Articulate and serve the games target audience.
- Ensure the product is positioned appropriately with EAs overall strategy.
- Champion the professional development of your people and ensure that EA continues to attract and retain the very best talent.
- Work with Studio Finance to prepare accurate and reasonable project budgets and develop the game within that budget.
- Sell the value of your game across EA and our industry, including interviews & meetings with the press, partner companies, EA executives, etc.
Who You Are:
- 10+ years’ experience as an Executive Producer or equivalent
- Proven track record of developing and executing game project plans along with leading, motivating and driving teams to success
- Ability to know what types of products will sell and what won’t sell and be able to assess the feasibility of producing a new product.
- You are resourceful, results driven and bold.
- You are visionary and have a proven track record of rallying and leading change.
- Ability to successfully partner across a global organization.
What’s in it for you? Glad you asked!
We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, 401k with company match and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality.
Gameplay Software Engineer
Gameplay Software Engineer (Contract)
Contract term: 12 months
Location: Redwood Shores, CA
As a Software Engineer on The Sims, your job will be to architect, implement, and maintain user-facing content for the Sims using Python and C++.
Job Responsibilities:
- Implementing gameplay systems written in Python and C++ that are data driven.:
- Sim behaviors: interaction with the world, other Sims, and objects (how would a Flirty Sim behave differently in a pool club versus a bar).
- Ability to build creative real life archetypes within a simulation game (e.g. romance, careers, postures).
- Runtime optimization for performance and memory usage (scaling a simulation engine to include all aspects of human life).
- Work with the team on continuous improvement of the data driven framework that brings designs to life.
- Write software requirement and technical design documentation.
- Work with franchise leaders to continue building unique content for a game that delivers to a large demographic of simulation player patterns.
Technical Requirements:
- Excellent game systems programming skills. Demonstrate technical abilities with projects implemented in C++, Python, C#, Java.
- Experience with working in Python encouraged.
- Experience with Windows platform and development tools (Visual Studio, Eclipse, etc.)
- Experience writing real time simulation, high performance game code.
- Bachelor/Master’s degree in Computer Science or relevant field.
Preferred Qualifications:
- 1-2 year experience in a hands on development role.
- Demonstrate past experience in working in large data driven games or applications.
- Demonstrable experience developing for live products at large scale.
- Previous engineering leadership experience over a major system.
- Experience in using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
Team and Collaboration Requirements:
- Ability to work well as part of a creative multi-disciplinary team (work with animators, modelers, visual effect and audio effect artists).
- Excellent technical problem-solving skills under iteratively changing requirements during development.
- Strong oral communication and collaboration skills to work with non-engineering disciplines.
Software Engineer – Maxis (Temporary)
Software Engineer – Maxis (temporary)
Location: Redwood Shores, CA
As a Software Engineer on The Sims, your job will be to architect, implement, and maintain user-facing content for the Sims using Python and C++.
Job Responsibilities:
- à Implementing gameplay systems written in Python and C++ that are data driven.:
- Sim behaviors: interaction with the world, other Sims, and objects (how would a Flirty Sim behave differently on a pool club versus a bar).
- Ability to build creative real life archetypes within a simulation game (e.g. romance, careers, postures).
- Runtime optimization for performance and memory usage (scaling a simulation engine to include all aspects of human life).
- Work with the team on continuous improvement of the data driven framework that brings designs to life.
- Write software requirement and technical design documentation.
- Work with franchise leaders to continue building unique content for a game that delivers to a large demographic of simulation player patterns.
Technical Requirements:
- Excellent game systems programming skills. Demonstrate technical abilities with projects implemented in C++, Python, C#, Java.
- Experience with working in Python encouraged.
- Experience with Windows platform and development tools (Visual Studio, Eclipse, etc.)
- Experience writing real time simulation, high performance game code.
- Bachelor/Master’s degree in Computer Science or relevant field.
Preferred Qualifications:
- 1-2 year experience in a hands on development role.
- Demonstrate past experience in working in large data driven games or applications.
- Demonstrable experience developing for live products at large scale.
- Previous engineering leadership experience over a major system.
- Experience in using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
- Knowledge of UI technologies including Scaleform, Actionscript 3, HTML, CSS, Javascript, and familiarity with Flash.
Team and Collaboration Requirements:
- Ability to work well as part of a creative multi-disciplinary team (work with animators, modelers, visual effect and audio effect artists).
- Excellent technical problem-solving skills under iteratively changing requirements during development.
- Strong oral communication and collaboration skills to work with non-engineering disciplines.
Character Modeler- Maxis
Character Modeler– Maxis
Maxis is looking for an Character Modeler for an exciting new game in the best-selling Sims franchise. Do you have excellent modeling and texturing abilities for games? Do you have a passion for creating real-world fashion in a 3D game? Are you able to take direction but work independently when needed to make the best games you possibly can?
If so, then we may have a job for you. We’re a small team now and are growing rapidly. Apply today and join us!
Responsibilities
- Create, model, UV, and texture fashion assets such as t-shirts, jeans, jackets, shoes, etc. in a realistic style to a high level of aesthetic quality.
- Participate in meetings with producers, designers, engineers and animators to understand the functional requirements and constraints of characters and how they need to be created.
- Participate in reviews with the Art Director to improve aesthetic consistency and overall look.
- Should be knowledgeable and comfortable in the creation and use of normal maps, specular maps, and generating AO maps.
- Trouble shoot and problem solve assets that are not functioning properly in game. Coordinate with animators and engineers to resolve issues quickly and efficiently.
- Provide project management team with accurate estimates for scheduling work and deadlines
- Be able to come up with concepts and provide basic concept art for some fashion in conjunction with the Art Director.
Requirements
- Excellent modeling and texturing skills on clothing assets
- 3+ years modeling experience using Maya for game development
- Strong technical abilities and understanding of game development pipeline issues including a clear understanding of how art creation affects engine performance
- Be able to follow art direction and work from concept art when available
- Creative thinker and problem solver that can work independently if necessary
- Excellent communication skills and an ability to work effectively with producers, designers, engineers as well as other artists.
- Well organized and able to commit to and meet deadlines.
- PC Game development experience required
- Understanding of fashion & clothing construction is a plus
- Understanding of basic animation and how animators work is a plus.
- Understanding and familiarity with rigging in Maya preferred
- A portfolio demonstrating the following is required:
- Excellent 3D models in Maya
- Excellent Texturing and UV skills
- Ability to create low-mid poly models consistently
- Traditional drawing and painting skills
- Strong aesthetic sensitivity to lighting for form and shadow
- Excellent sense of scale and composition in 3D
As you can see many of the job prescriptions hint at a brand new AAA Sims title but what could this new Sims title be? Could it be a brand new spin-off game like The Sims Stories or even like The Sims Medieval or could it even be a new title in the series! I guess we have to wait and see.
If you would like to apply for these jobs you can just click the link below and you can start your careers at EA.
Executive Producer / Game GM:
Gameplay Software Engineer:
Software Engineer (Temporary):
Character Modeler:
https://ea.gr8people.com/?method=cappportal.showJob&opportunityID=151939&sysLayoutID=122